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Materials
Once you have selected it you will see its parameters in the Attribute Manager.
Adopt the settings you see in the next screenshot:
We have just aligned the texture on the eyeball mesh by changing the Length U and Length V parameters. The
offset setting put the texture in the correct position. If you rotate your view again you will see that the iris
texture is positioned correctly.
Tip: If you want to undo an accidental change to the view just press Ctrl + Shift + Z (Mac: Cmd + Shift + Z).
This function is useful if you have inadvertently rotated the perspective view instead of the editor view. You
can also select view/undo view in the main menu of the editor view. The texture will complete our model.
Experiment with the parameters of the individual channels to find out how they affect the material. At this
point we would like to offer you a few additional tips.
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